![]() Prevent clients from downloading the same demo twiceĪbility to connect to a server that requires a password via the server browser. Server can restricts voting from a mode for any map The server now differentiates between CTF/HTF scored flags in the serverlogs. The carbine is now consistently called such. Linux server available HDD space bug fixed.įixed bug with map names containing slashes. New switch to disable game status table of scores logging. Sets kill messages to appear in log for each weapon from a config file. New Private messages feature (/pm cn message) default bind is N HTF now forces those who have the best health to pickup the flag instead of allocating it randomly New gamemodes Team Last Swiss Standing / Team Pistol Frenzy Hudgun can be displayed when spectating (and in demos - e.g. Grenades accuracy, real shotgun accuracy. Quicknadethrow now switches to nade even if the player was attacking. "piercing", A percent of armor to ignore when dealing damage. New shotgun behavior : 3 types of rays (center, medium, outter) with different properties. "you have already downloaded this demo" bug fixĬlicking while being in spectate mode now always switch you to active play Tab completion cycle returns to first item README and has not yet been checked properly for mistakes/weird stylying/invalid markup/inconsistancies/etc. NOTE: This page of the documentation has been quickly converted from ![]() ![]() AssaultCube Documentation :: AssaultCubes history
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |