When swimming, Mirri would just stand on the edge of the water behind me and then POOF there she was when my feet touched land-like a damn genie. The compass marker for your companion is massive compared to everything else (because they’re always beside you), so I found it distracting and really just in the way. There were a few small visual issues that bothered me, but nothing game breaking. I always hate looking like a mismatched mess, and to force my companion to be my twin is an amazing option. You can also switch out their mounts which I thought was a nice touch. Something else I loved with my companion was that she could wear any costumes that I owned. I did enjoy the extra help in battle though, a little distracting the enemy never hurts. It was a neat experience, though I didn’t get far because I wanted to focus on the quest line, and as I mentioned, that hindered me. The experience is earned to level them up and purchase their skills just like you do with your own character. With battling they gain experience and their own gear, meant just for them. ![]() Back in the day they were there to take my spare gear and hold all my hoarded junk. It was an interesting take on companions this time around for Bethesda. “Something else I loved with my companion was that she could wear any costumes that I owned. She is in your companion collectables and you can summon her from there once she has joined you. Once you help her with her quest, she stays by your side unless you “put her away,” so to speak. I opted for Mirri because I love someone a little shady by my side. ![]() Another thing I was excited for with Blackwood, and it was an enjoyable part of the chapter for me. ![]() This is especially true once I got my companion, Mirri. Blackwood felt like the same old “run here, accept quest, run there talk to someone, run back” that you see throughout every MMORPG, and I was hoping for a little more with this chapter. It was definitely a gorgeous area to visit, and yes, the graphics were far better than back in 2006, but after the initial “wow”, there was little left to impress me. “Blackwood felt like the same old “run here, accept quest, run there talk to someone, run back” that you see throughout every MMORPG…”įor those who don’t know, Oblivion is basically a world of fire, and boy do they make it hard NOT to stand in it when battling there.
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